You are an elf adventurer who unknowingly equips a cursed backpack, which magically resizes depending on the wearer's health. The less health you have, the more useful items you can keep, but make sure they're worth the risk!

The game is very short, I barely managed to implement the systems and had no time to design levels or work on interesting procedural generation.

Tip: You can press F10 in game to enter fullscreen. The game is resizable but meant for 1080p or above — you can also scale it like any other website, but it might cause pixel accuracy issues on low resolution displays.

Controls: The game is playable using only a mouse. Click on adjacent tiles to move/interact/equip/attack.

Note: For some reason itch.io makes the web game very laggy until you click.

No engine

The game is written without an engine in the Embedded Swift programming language.

The repository is available here https://github.com/TeamPuzel/GMTK2024 though the gameplay code is spaghetti.

Credits

Sadly I didn't find a team so everything is made by me.

Some tiles are based on https://kenney-assets.itch.io/1-bit-pack with some additional shading added.

Comments

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Why did you choose not to develop in a game engine?
I really like the pixel art. 

And I finished the game, very fun even though its short.

Thank you!

I just find it more fun, I prefer writing code and it’s satisfying to know something is entirely your own. The games also end up much smaller than with a game engine and load quickly.

I get that, Coding is really fun, even though I just started. I just love it when you figure out something that really bugged you. Maybe I should try coding a game without a Game Engine aswell. 

Although I first want to get better at Godot.